<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Random Seed on PlumePHP</title><link>https://plumephp.com/tags/random-seed/</link><description>Recent content in Random Seed on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 27 Jan 2026 16:37:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/random-seed/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 随机种子测试夹具：可复现掉落、关卡和 AI 决策</title><link>https://plumephp.com/phaser-seeded-random-test-harness-2026/</link><pubDate>Tue, 27 Jan 2026 16:37:00 +0800</pubDate><guid>https://plumephp.com/phaser-seeded-random-test-harness-2026/</guid><description>&lt;h2 id="为什么要先做底层系统"&gt;为什么要先做底层系统&lt;/h2&gt;
&lt;p&gt;玩家说某个地牢房间生成后无路可走，另一个玩家说 Boss 连续三次释放同一招。团队如果不知道当时随机种子，就只能重复试玩碰运气。随机种子测试夹具能让这些问题变成可复现样例。&lt;/p&gt;</description></item></channel></rss>