<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Release on PlumePHP</title><link>https://plumephp.com/tags/release/</link><description>Recent content in Release on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 30 May 2021 20:16:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/release/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 发售候选分支治理实战：2021 年 5 月个人游戏如何冻结、验证和合并发布代码</title><link>https://plumephp.com/steam-release-candidate-branch-governance-2021/</link><pubDate>Sun, 30 May 2021 20:16:00 +0800</pubDate><guid>https://plumephp.com/steam-release-candidate-branch-governance-2021/</guid><description>发售候选不是随手打一个包；它需要冻结规则、修复准入、构建记录、Steam 分支验证和回滚判断，才能让个人游戏发布更可控。</description></item><item><title>Steam 发布前 QA 实战教程：2021 年 3 月个人游戏回归测试、缺陷分级与候选版本</title><link>https://plumephp.com/steam-release-qa-regression-practice-2021/</link><pubDate>Mon, 29 Mar 2021 21:14:00 +0800</pubDate><guid>https://plumephp.com/steam-release-qa-regression-practice-2021/</guid><description>发布前 QA 不是随便玩几遍，而是用明确范围、缺陷分级、回归矩阵和候选构建，让个人游戏在 Steam 审核和上线前更可控。</description></item></channel></rss>