<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sound Propagation on PlumePHP</title><link>https://plumephp.com/tags/sound-propagation/</link><description>Recent content in Sound Propagation on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 11 Mar 2026 22:04:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/sound-propagation/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 潜行声音传播：噪声半径、材质衰减和敌人听觉</title><link>https://plumephp.com/phaser-sound-propagation-stealth-2026/</link><pubDate>Wed, 11 Mar 2026 22:04:00 +0800</pubDate><guid>https://plumephp.com/phaser-sound-propagation-stealth-2026/</guid><description>&lt;h2 id="为什么值得单独做成系统"&gt;为什么值得单独做成系统&lt;/h2&gt;
&lt;p&gt;潜行关卡里，玩家踩过碎玻璃，走廊尽头的守卫转头；玩家扔出硬币，另一个房间的守卫去调查；雨声很大时，同样的脚步声不再暴露位置。声音成为玩法信息，而不只是音效。&lt;/p&gt;</description></item></channel></rss>