<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Spectator on PlumePHP</title><link>https://plumephp.com/tags/spectator/</link><description>Recent content in Spectator on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 28 Sep 2026 16:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/spectator/index.xml" rel="self" type="application/rss+xml"/><item><title>「在线联机原型全集」扩展篇之一：观战与回放系统（Spectator &amp; Replay System）</title><link>https://plumephp.com/zai-xian-yuan-xing-quan-ji-kuo-zhan-guan-zhan-yu-hui-fang-xi-tong/</link><pubDate>Mon, 28 Sep 2026 16:00:00 +0800</pubDate><guid>https://plumephp.com/zai-xian-yuan-xing-quan-ji-kuo-zhan-guan-zhan-yu-hui-fang-xi-tong/</guid><description>&lt;blockquote&gt;
&lt;p&gt;「被围观」是一款联机游戏社交化、竞技化、长留存的重要能力。观战与回放系统让高手对局变成内容、变成教学、变成社区话题，也让玩家自己复盘成长。本 PRD 是《在线联机原型全集》的扩展篇之一，聚焦如何为已有联机原型低成本加上「观战 + 回放」双通道。&lt;/p&gt;</description></item></channel></rss>