<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SteamPipe on PlumePHP</title><link>https://plumephp.com/tags/steampipe/</link><description>Recent content in SteamPipe on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 04 Nov 2022 12:19:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/steampipe/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 下载体积与补丁体验：个人游戏上架前要检查的不只是容量</title><link>https://plumephp.com/steam-build-size-download-experience-2022/</link><pubDate>Fri, 04 Nov 2022 12:19:00 +0800</pubDate><guid>https://plumephp.com/steam-build-size-download-experience-2022/</guid><description>下载体积影响愿望单转化、Demo 试玩和补丁耐心；个人开发者要在上架前测真实下载和增量更新。</description></item><item><title>低预算 Steam 构建上传流程：个人开发者如何少踩 SteamPipe 的坑</title><link>https://plumephp.com/steam-low-budget-build-upload-workflow-2021/</link><pubDate>Wed, 24 Feb 2021 15:18:00 +0800</pubDate><guid>https://plumephp.com/steam-low-budget-build-upload-workflow-2021/</guid><description>Steam 构建上传不是最后一天把压缩包丢进去，而是一套需要版本、分支、Depot 和回滚预案配合的发行流程。</description></item><item><title>Steam 构建审核返工流程：2021 年 2 月个人游戏如何处理发布前问题</title><link>https://plumephp.com/steam-build-review-fix-loop-2021/</link><pubDate>Fri, 12 Feb 2021 10:12:00 +0800</pubDate><guid>https://plumephp.com/steam-build-review-fix-loop-2021/</guid><description>构建审核返工不是简单修一个问题再上传，而是要让版本、分支、存档、启动和页面承诺重新对齐。</description></item><item><title>SteamPipe 上传与版本记录：2021 年 1 月个人游戏构建上架实操</title><link>https://plumephp.com/steam-steampipe-version-log-2021/</link><pubDate>Thu, 14 Jan 2021 16:08:00 +0800</pubDate><guid>https://plumephp.com/steam-steampipe-version-log-2021/</guid><description>SteamPipe 不是发布前临时上传文件的工具，而是个人游戏从测试、审核到上线都要依赖的版本管理通道。</description></item><item><title>Steam 构建与 Depot 上传基础流程：个人游戏 2020 年发售前技术清单</title><link>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</link><pubDate>Fri, 04 Sep 2020 09:48:00 +0800</pubDate><guid>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</guid><description>构建上传不是发售前最后一步，而是从第一个可运行版本开始就应该纳入版本管理、测试和审核节奏。</description></item></channel></rss>