<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Steamworks on PlumePHP</title><link>https://plumephp.com/tags/steamworks/</link><description>Recent content in Steamworks on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 11 Nov 2025 16:07:31 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/steamworks/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏发行实操指南：独立开发者从商店页到首发复盘</title><link>https://plumephp.com/steam%E6%B8%B8%E6%88%8F%E5%8F%91%E8%A1%8C%E5%AE%9E%E6%93%8D%E6%8C%87%E5%8D%97/</link><pubDate>Tue, 11 Nov 2025 16:07:31 +0800</pubDate><guid>https://plumephp.com/steam%E6%B8%B8%E6%88%8F%E5%8F%91%E8%A1%8C%E5%AE%9E%E6%93%8D%E6%8C%87%E5%8D%97/</guid><description>从商店页、Demo、构建上传到首发复盘，整理独立游戏上架 Steam 时真正需要执行和检查的事项。</description></item><item><title>Steam 正式发布前总验收：独立游戏上线前 7 天检查表</title><link>https://plumephp.com/steam-final-release-readiness-audit-2024/</link><pubDate>Fri, 22 Nov 2024 09:08:00 +0800</pubDate><guid>https://plumephp.com/steam-final-release-readiness-audit-2024/</guid><description>Steam 正式发布前最后 7 天不要再靠记忆推进，独立游戏需要用总验收清单确认版本、页面、价格、客服和回滚。</description></item><item><title>Steam 审核被退回怎么办：商店页与构建返工实操手册</title><link>https://plumephp.com/steam-review-rejection-fix-playbook-2024/</link><pubDate>Tue, 16 Jan 2024 09:37:00 +0800</pubDate><guid>https://plumephp.com/steam-review-rejection-fix-playbook-2024/</guid><description>Steam 审核退回不是灾难，关键是把反馈拆成可验证问题、修正证据和重新提交节奏，而不是盲目重填后台。</description></item><item><title>Steam 构建上传与 Depot 配置：从本地版本到可发布 Build</title><link>https://plumephp.com/steam-build-depot-upload-release-checklist-2023/</link><pubDate>Wed, 12 Apr 2023 16:33:00 +0800</pubDate><guid>https://plumephp.com/steam-build-depot-upload-release-checklist-2023/</guid><description>Steam 构建上传不是把压缩包传上去，而是围绕 Depot、Build、分支、启动项和测试记录建立可回滚的发布流程。</description></item><item><title>Steam 商店页审核与转化指南：从 Coming Soon 到正式发布</title><link>https://plumephp.com/steam-store-page-review-practical-guide-2023/</link><pubDate>Thu, 09 Feb 2023 14:18:00 +0800</pubDate><guid>https://plumephp.com/steam-store-page-review-practical-guide-2023/</guid><description>商店页不是填完资料等审核，而是独立游戏发行中最早开始承接流量、解释玩法和积累愿望单的核心资产。</description></item><item><title>Steamworks 账号与上架资料准备：独立游戏上线前的第一张清单</title><link>https://plumephp.com/steamworks-account-paperwork-checklist-2023/</link><pubDate>Wed, 18 Jan 2023 10:26:00 +0800</pubDate><guid>https://plumephp.com/steamworks-account-paperwork-checklist-2023/</guid><description>Steam 上架的第一关不是上传游戏，而是把开发者主体、税务、收款、应用资料和内部协作流程提前理顺。</description></item><item><title>Steam 审核证据包怎么准备：让商店页和构建返工更少</title><link>https://plumephp.com/steam-release-review-evidence-pack-2022/</link><pubDate>Fri, 19 Aug 2022 13:05:00 +0800</pubDate><guid>https://plumephp.com/steam-release-review-evidence-pack-2022/</guid><description>审核前准备一份证据包，能帮助个人开发者确认页面承诺、构建内容和测试路径一致，减少被退回后的混乱返工。</description></item><item><title>Steam 运行库与安装脚本检查：别让玩家卡在启动前</title><link>https://plumephp.com/steam-installscript-redistributables-checklist-2022/</link><pubDate>Tue, 12 Jul 2022 08:44:00 +0800</pubDate><guid>https://plumephp.com/steam-installscript-redistributables-checklist-2022/</guid><description>游戏内容再好，玩家启动不了就没有体验；上架前要用干净环境验证运行库、依赖和首次启动路径。</description></item><item><title>Steam 包、默认分支与可购买状态：上架前别让玩家下错版本</title><link>https://plumephp.com/steam-package-default-branch-audit-2022/</link><pubDate>Tue, 08 Mar 2022 09:27:00 +0800</pubDate><guid>https://plumephp.com/steam-package-default-branch-audit-2022/</guid><description>玩家买到的是包和默认分支组合后的结果；个人开发者发售前必须验证购买、下载、平台和版本都指向正确内容。</description></item><item><title>Steamworks 权限与发布角色：小团队上架前必须分清谁能按按钮</title><link>https://plumephp.com/steamworks-permission-release-roles-2022/</link><pubDate>Fri, 11 Feb 2022 14:33:00 +0800</pubDate><guid>https://plumephp.com/steamworks-permission-release-roles-2022/</guid><description>Steamworks 权限不是后台小事，发布、定价、构建和商店页权限如果分不清，会在审核和发售当天变成真实风险。</description></item><item><title>2021 年 2 月 Steam 发售日历：个人游戏如何避开春节节奏和审核风险</title><link>https://plumephp.com/steam-february-release-calendar-2021/</link><pubDate>Tue, 02 Feb 2021 09:16:00 +0800</pubDate><guid>https://plumephp.com/steam-february-release-calendar-2021/</guid><description>2 月发售的关键不是选一个看起来安静的日期，而是把春节假期、审核时间、愿望单唤醒和上线后支持放进同一张日历。</description></item><item><title>Steam 商店页审核准备：2021 年 1 月个人游戏提交前逐项检查</title><link>https://plumephp.com/steam-store-review-prep-january-2021/</link><pubDate>Tue, 05 Jan 2021 14:20:00 +0800</pubDate><guid>https://plumephp.com/steam-store-review-prep-january-2021/</guid><description>商店页审核不是把表单填满，而是确认页面信息、素材和玩家预期都指向同一个真实游戏。</description></item><item><title>2021 年 1 月 Steam 游戏发售窗口规划：个人开发者的新年上架节奏</title><link>https://plumephp.com/steam-january-release-window-planning-2021/</link><pubDate>Sun, 03 Jan 2021 09:35:00 +0800</pubDate><guid>https://plumephp.com/steam-january-release-window-planning-2021/</guid><description>1 月发售看起来像新开始，但个人开发者更需要把节假日、审核缓冲、玩家注意力和上线后支持放进同一张计划表。</description></item><item><title>Steam 发布审核到上线按钮：2020 年个人游戏发售前 14 天清单</title><link>https://plumephp.com/steam-release-review-launch-checklist-2020/</link><pubDate>Tue, 08 Dec 2020 08:57:00 +0800</pubDate><guid>https://plumephp.com/steam-release-review-launch-checklist-2020/</guid><description>Steam 上线前最危险的不是按钮本身，而是商店、构建、价格、公告和支持流程没有在同一个版本上对齐。</description></item><item><title>Steam 标签、本地化与自然发现：2020 年个人游戏页面可见度优化</title><link>https://plumephp.com/steam-tags-localization-discovery-2020/</link><pubDate>Wed, 04 Nov 2020 13:22:00 +0800</pubDate><guid>https://plumephp.com/steam-tags-localization-discovery-2020/</guid><description>标签和本地化不是发布后的装饰项，而是玩家能不能在正确语境里发现并理解游戏的基础配置。</description></item><item><title>Steam 构建与 Depot 上传基础流程：个人游戏 2020 年发售前技术清单</title><link>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</link><pubDate>Fri, 04 Sep 2020 09:48:00 +0800</pubDate><guid>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</guid><description>构建上传不是发售前最后一步，而是从第一个可运行版本开始就应该纳入版本管理、测试和审核节奏。</description></item><item><title>Steam Coming Soon 页面从零搭建：2020 年个人游戏商店页实操流程</title><link>https://plumephp.com/steam-coming-soon-page-from-scratch-2020/</link><pubDate>Wed, 19 Aug 2020 15:12:00 +0800</pubDate><guid>https://plumephp.com/steam-coming-soon-page-from-scratch-2020/</guid><description>Coming Soon 页面不是占位符，而是个人游戏最早承接玩家兴趣、解释玩法和积累愿望单的发行资产。</description></item><item><title>2020 年个人开发者准备 Steam Direct 资料：从账号、税务到收款的上架前检查</title><link>https://plumephp.com/steam-direct-paperwork-solo-dev-2020/</link><pubDate>Fri, 07 Aug 2020 10:26:00 +0800</pubDate><guid>https://plumephp.com/steam-direct-paperwork-solo-dev-2020/</guid><description>个人游戏上 Steam 的第一道难题不是上传构建，而是把开发者身份、收款、税务、权限和应用资料一次性准备清楚。</description></item></channel></rss>