<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Style Bible on PlumePHP</title><link>https://plumephp.com/tags/style-bible/</link><description>Recent content in Style Bible on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 20 May 2026 19:35:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/style-bible/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏美术风格规范：Style Bible怎么写才真的有用</title><link>https://plumephp.com/game-art-direction-style-bible-2026/</link><pubDate>Wed, 20 May 2026 19:35:00 +0800</pubDate><guid>https://plumephp.com/game-art-direction-style-bible-2026/</guid><description>&lt;p&gt;游戏美术风格规范，也常被叫作 Style Bible，不是把几张参考图放在一起。它是项目视觉生产的标准文件，用来保证角色、场景、UI、特效、宣传图和外包资产都属于同一个世界。没有风格规范，项目越做越容易散：每张图都不错，放在一起不像同一款游戏。&lt;/p&gt;</description></item></channel></rss>