<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Touch on PlumePHP</title><link>https://plumephp.com/tags/touch/</link><description>Recent content in Touch on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 21 Jan 2026 08:58:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/touch/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 触屏手势冲突路由：点击、拖拽、缩放和 UI 优先级</title><link>https://plumephp.com/phaser-touch-gesture-conflict-router-2026/</link><pubDate>Wed, 21 Jan 2026 08:58:00 +0800</pubDate><guid>https://plumephp.com/phaser-touch-gesture-conflict-router-2026/</guid><description>&lt;h2 id="为什么要先做底层系统"&gt;为什么要先做底层系统&lt;/h2&gt;
&lt;p&gt;移动端游戏里，玩家单指拖动地图，点选建筑，双指缩放视野，长按打开详情，同时底部还有技能按钮。若输入路由不清楚，玩家想拖地图却点到建筑，想点按钮却触发镜头平移，体验会立刻崩。&lt;/p&gt;</description></item></channel></rss>