<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Underwater on PlumePHP</title><link>https://plumephp.com/tags/underwater/</link><description>Recent content in Underwater on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 02 Mar 2026 16:28:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/underwater/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 水下关卡系统：氧气、暗流、浮力和溺水反馈要一起设计</title><link>https://plumephp.com/phaser-underwater-oxygen-current-system-2026/</link><pubDate>Mon, 02 Mar 2026 16:28:00 +0800</pubDate><guid>https://plumephp.com/phaser-underwater-oxygen-current-system-2026/</guid><description>&lt;h2 id="为什么值得单独做成系统"&gt;为什么值得单独做成系统&lt;/h2&gt;
&lt;p&gt;一个横版冒险关卡里，玩家潜入沉船寻找电池。舱室里有气泡口，破损管道制造横向暗流，角色在水中转向变慢，氧气条逐渐下降。玩家既要感到水下的阻力，也要清楚知道自己为什么被推走、为什么开始溺水。&lt;/p&gt;</description></item></channel></rss>