<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Version-Control on PlumePHP</title><link>https://plumephp.com/tags/version-control/</link><description>Recent content in Version-Control on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 02 Mar 2021 09:26:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/version-control/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 个人游戏开发环境实战：2021 年 3 月从工程目录到版本控制的落地流程</title><link>https://plumephp.com/steam-dev-environment-version-control-2021/</link><pubDate>Tue, 02 Mar 2021 09:26:00 +0800</pubDate><guid>https://plumephp.com/steam-dev-environment-version-control-2021/</guid><description>个人游戏上 Steam 之前，先把工程、资源、分支、构建和 Steamworks SDK 的边界整理清楚，后面的上传、审核和补丁才不会反复返工。</description></item></channel></rss>