<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Vfx on PlumePHP</title><link>https://plumephp.com/tags/vfx/</link><description>Recent content in Vfx on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 11 Jun 2021 11:27:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/vfx/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏 VFX 与 Shader 实战：2021 年 6 月个人项目如何做特效预算、可读性和性能</title><link>https://plumephp.com/steam-vfx-shader-production-2021/</link><pubDate>Fri, 11 Jun 2021 11:27:00 +0800</pubDate><guid>https://plumephp.com/steam-vfx-shader-production-2021/</guid><description>特效和 Shader 不只是让画面更炫；它们要传达规则、保护可读性、控制性能，并能在低配 Steam 玩家机器上稳定降级。</description></item></channel></rss>